Progress as of March 24, 2014 - Released versions of 4K and 2.5K
So really quick recap (you can read further down if you're interested in how disastrous it was first)... you'll want to know that this is really just how I like to start/where I like to go with my footage. You may not agree, that is okay.
- Remove grey haze, overall color casts, green tint
- Find a black point, exploit it
- Highlight work, should bloom more, clip a bit easier (worked a long time to remove yellow clipped highlights, that was a big one over the year)
- Try to avoid Pink casts (didn't completely succeed here, you still get it at the top, but I prefer it to green so)
- As few adjustments as possible to balanced image, prepare for a look
- Skin skin skin skin skin. Respect the skin
- Adjust Reds and Blues. Reds... lost the battle on this one, I think I got it on the blues, though.
- Saturation, not over, not under, as right as possible on first application. Hit or miss here.
You will notice:
- it starts crushed and poppy. DO NOT BE ALARMED: all of your information is there
- Reds are crazy, you'll have to key them
- You may see some magenta, IMO it's easier to balance out when it comes to skin than green is. That's just me.
Thanks to Hook for helping me out to correct botched builds, and Dillon for calling my attention to the pink topside. Replace the LUTs with these completely
UPDATE APRIL 10, 2014 -- OVERHAUL
4K and 2.5K/Pocket Trails V02 zip: https://drive.google.com/folderview?...Hc&usp=sharing
After Hook told me I didn't have to use the old way of building LUTs I went back to build it from the ground up, if anyone wants to try them out and post examples let me know what you think.
- flatter base (easier to move contrast around)
- removed green cast
- less overall saturation to start (likely to change)
- greater skin separation
- removed pink top side
- better highlight retention
- adjusted curve (less punchy, but focused)
- WB version = super neutral, not as warm
I've found that I like the WB Version for interiors, and exterior daylight the original/warm version.
Likely will add a sat curve in the next version. I've left the previous versions up for download as well below.
UPDATE MARCH 26, 2014 -- BIG CHANGE
Adjusted 4K Trails and UE LUTs Notes
UE = Underexposed 4K footage
- Major Change to highlight range on both 4K LUTs
- Major Change to Highlight and low end range on 25KPC LUT
- Adjustment to overall gamma on 4K Trails UE and Standard.
- Adjustment to overall gamma on 4K Trails UE, slightly less crushed on the bottom end, more detail in shadows. Will have to decide how much noise you want to see.
- Cleanser being adjusted, no longer avail for a few days.
Downloads to March 26h, 2014 4K Trails Updates (replace them in the LUts folder, save the old ones elsewhere or delete them)
4K Trails: https://drive.google.com/file/d/0B8-...it?usp=sharing
4K Trails UE: https://drive.google.com/file/d/0B8-...it?usp=sharing
2.5K/Pocket Trails: https://drive.google.com/file/d/0B8-...it?usp=sharing
Tips on working with the LUT:
- Shoot within one stop bracket. +1 stop or -1 stop, closer to finished product = better
- Shoot RAW (if possible).
- Use IR/UV, and Hoya Filters (if you can, or at least IR UV)
- Turn on Scopes.
- ****Project Settings > 3D OUTPUT LUT > Trails 4K or 25KPC****
- Curves. If you don't know them, learn them really quick. Both LUTs LOVE a quick mid curve
- Luma vs Chroma. Disconnect/ungang curves, use just the luma slider, etc. Very interesting results
- Highlights. Gain slider <---- move it that way or top of the curve, drag it down
- Stretching the image. Gamma slider -----> move it that way or middle curve <---- Move it that way, Sometimes you can grab the offset slider.
- Crazy Reds. Qualifier > Red > tweak > desaturate
- Saturation. Learn the LUM vs SAT Curve, it's amazing.
These will get updated as I work with the more, long process, and I'm actually planning to build looks off of this base, like a Kowa Lens look and something more muted/old cinema.
If you're feeling generous, I have a paypal: kholi dot hicks at gmail dot com
Thanks to everyone that sent stills/dpxs/dngs and offered advice/opinions, and MAJOR MAJOR thanks to Roman for grabbing so much footage, using his own footage to test with, and staying up at 2AM to listen to me babble about pink highlights
Read the thread if you want to see how not so awesome it was in the beginning haha.
OLD INFO/STILLS BELOW
Was inspired by this thread: http://www.bmcuser.com/showthread.ph...ok-smokey-grey
Summary: Some of us thought BV1 images looked a bit "Smokey" or greyish, dull is a word? Even when they were vibrant. Goal of this LUT was/is to attempt to defeat that. Then some other goals came to mind.
The Name: PanaMojo refers to Panasonic Mojo, something DVXusers of old days said the DVX100 had, and the HVX200, but for whatever reason the AF100 lost. It also wasn't limited to those cameras, Varicam had it in my opinion, and so does the SDX900/HDX900.
The Varicam and SDX900 were used to shoot a lot of Beauty work, I really like the look, so that's what I went for.
[+] Offset BV1 inherent "green" cast, but try not to go too magenta.
[-] Vibrant Blue: can this be toned down in the LUT without taking a hit to color
[+] Far Red turns orange, can this be fixed in the LUT without sacrificing other colors
[+] Overall color separation so that primaries are more effective
[+] Works for ProRes AND RAW (Now has 3200, 4500, and 5200/5600 Input for ProRes)
[ ] More natural highlight roll off
[+] Use with other LUTs such as Juan Malera's converted Film LUTS, etc.
[ ] Use with ACES workflow
[ ] From LUT to Finished Image: as few nodes as possible (within reason)
Here's a post with some early stills from day one's progress, on the night of the shoot: http://www.bmcuser.com/showthread.ph...ll=1#post69596
Here're some stills from progress as of July 5th (all stills clickable):
before the LUT
after 3D Input LUT (PanaMojo), 3D output LUT (Alexa to REC709 -- supplied by BMD)
after single node lift gamma and gain and saturation from 50 to 65
after second node, teal adjustment to gain, saturation from 65 to 75, very weak curve
Stilll working. Here are some stills from Manhattan Beach, trying to see how it works elsewhere:
SLR Magic 12/1.6@4~5.6 | ProRes 800 ISO | 1.2 Tiffen IR ND
Nikon 24/2@4~5.6 | ProRes 800 ISO | 1.2 Tiffen IR ND
SLR 12/1.6@??? | ProRes 800 ISO | 1.2 Tiffen IR ND (Note, this was pretty far underexposed, hence the line. Not sure was stop.)
SLR 12/1.6@4~5.6 | ProRes 800 ISO | 1.2 Tiffen IR ND
SLR firstname.lastname@example.org~8 | ProRes 800 ISO | 1.2 Tiffen IR ND
Still working on this. Hopefully done soon so I can share for those interested.